I really need to update mine. But I said skills. _________________ [size=20]Gravity is a contributing factor in nearly 73% of all accidents involving falling objects.[/size]
I was thinking of using the Fallout system
Strength: Affects damage and HP
Perception: Affects ranged combat
Endurance: Affects HP and natural resistance
Charisma: Duh
Intelligence: Affects the strength of magic and other things
Agility: Affects armor class
Luck: Affects everything in some way
Fire resistance
Water resistance
electrical resistance
gtg, will finish later. _________________
"He finds you when you're sleeping, and when the daylight fades..."
I would feel best then that I do not proceed in moving Ronald, period, until the question of level up is resolved. There is an ability I should be able to get that will make transporting him much easier. I just need to gain a level to do it. _________________ Sarcasm, just one more service that I offer.
You are all level 16. Ok? I just don't have stats for you guys. Know what? Screw stats, just act like you're level 16 however you want. everyone gets 5 new skills or powers. Distribute them how you want. Next RP is going to be more organized, I promise. _________________
"He finds you when you're sleeping, and when the daylight fades..."
Some how I saw this coming..... Yeah my physic abilities It should be easy for me to change my char. _________________ [size=20]Gravity is a contributing factor in nearly 73% of all accidents involving falling objects.[/size]
GH, why not make our transition to level 16ness a bit smoother? Something like once we finally manage to escape the city there's a plot device and the destiny of our group is revealed. When we are informed that it is our duty to overthrow Valter and put an end to his tyrany we are also given new powers and abilities.
That way we can just make any needed character stats distributions then and the storyline won't be screwed up like it is now. _________________
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