I fear no kitchen utensil or flatware.........Don't hurt me.. _________________ [size=20]Gravity is a contributing factor in nearly 73% of all accidents involving falling objects.[/size]
Location: eating grey watermellon out of your head...wait a minute
Posted: Fri May 25, 2007 7:53 pm Post subject:
Just a side note about the bloodwrath: when it hits there's nothing to do but wait it out and curing that time he is completly beserk. Safest thing if you're in range is get hidden before your movement attracts him.
And yes he will injure himself if parts of him get in the way (shot his tail to shreds with the 1.00 cals in my story)
Fears: heights
hampsters! (just for the fun of it, they're now highly toxic creatures on Jahoria)
Sharp shooting down from 100/100 to 75/100
Tail only 8 feet (lot less than 5 miles agreed....besides what's a rat with no tail?)
Titanium alloy presents a considerable problem but can still be cut....very slowly
Tends to get overly excited when faced with combat....but no where near enough as Multi, who would snap a punch if you surprise him on a good day (not quite but awfully close.....results of racial traits and addiction to 'candies' Rattrap made out of cocaine as a prank)
Tactical, Grenade Rifles, one 1.00cal, BALLISTICS, Plasma Pistol, Plasma Rifle, lightsaber (still think it's a cool weapon); all gone.
Which leaves him with the .52 sniper, throwing knife and one hundred cal.
SF-16 drops the external hardpoints and halves the internal ones.
Mechon ditches S-S/A missiles, M-4 and TK-6. Boresaw changed to Mk3 (which can open like a claw)
What else?
(Damn, I feel like I'm losing a kid or something like that. And yet can't wait to see how badly you guys would murder the rest of the Patrol if I stuck 'em up here.) _________________ Blood is thicker than water, friendship just as strong
-Jag Laskovich
Nothing can change his berserk state, but there will be things that can stop his momentum and movement. Things that can constrain him and prevent him from injuring others.
He's not god. And even the people playing gods in the RP have sealed away a lot of their powers.
In regards to tails, most rat's tails are = to their body size. Don't get bent if your tail gets stepped on though, or chased by some kitties.
I feel bad for all of you the day I post the rules to an RP I will run. Still hashing them out with the help of some friends. _________________ Sarcasm, just one more service that I offer.
Location: eating grey watermellon out of your head...wait a minute
Posted: Tue May 29, 2007 11:22 pm Post subject:
Just for the hell of it, this is Multi Steiglitz, Rattraps best friend (one could asusme that to be his clone, but those two are black and white......Rattrap being the white):
Multi was born to a well known and powerful family. While most of his species exhibit strong boundaries between the different colours of their fur, his by far, was the strongest the Council had seen. From an early age it became apparent the little good would come from the youngster. Andiron cubs are happiest when they believe that the mischief they get into is unobserved. Multi was happiest when no attention was toward him. Happily he played alone and soon began a troublesome phase that lasted until he was sent away from his home in early adulthood. He became a thief. During his travels he had the misfortune to fall prey to Noggo’s strict laws. All supposed criminals were to be killed immediately and without question. While he escaped death several times he was finally captured. This proved his liberty as Rattrap, the local ‘sheriff’ freed him when he defected to the rebel movement. From Jahoria, they were eventually captured by Andiron rebels and Multi was presented an opportunity to repay the life-debt he owed Rattrap, thus saving him from certain death. Soon after finding passage off planet, the pair met with Jag and Scorpanox, who were also fleeing Noggo’s wrath. When the group fled from Coruscant, in the stolen cruiser Fisher King, they began a massive campaign against the evil that had been revealed to them through Noggo. While the Fisher King was returned upon purchase of the Commissioner, it was the Siberian Patrol’s original ship in their fight for galactic peace.
AI assistant?: None
Home Planet: Andiron
Height: 5' 6"
Weight: 250 Lb
Special Abilities: force skills, explosive skills (plant a charge to do the most damage)
Armament: (1)-Twin lightsaber(red), (2)- blaster pistol, (1)- blaster carbine (modified to nearly triple the fire rate)
Personal Vehicles:
Air/Space: D-17(mod) 6X laser cannon, 2x Ion cannon, Hyperspace motivator, Plate shielding
Land: Custom Rattler Tank 1X 30mm chaingun aft of the pilots seat
My friend insists a bear can't wield a lightsaber. Technically, he's not a bear, he's an Andiron. The species just happens to bear a heavy resemblance to Terran grizzlys.
Much the manner Jahorians bear a resemblance to Terran rats
^.^ _________________ Blood is thicker than water, friendship just as strong
-Jag Laskovich
Location: eating grey watermellon out of your head...wait a minute
Posted: Fri Jun 08, 2007 12:32 am Post subject:
I've been rolling the concept for this one in my head for a couple weeks now, but haven't given it much thought until tonight. I'll have a more complete description of the magic tomorrow
Name: Turon Blank
Homeworld: Mars
Race: Human (Terran)
Sex: Female
Height: 5' 6"
Weight: 110lb
Occupation:
Description
Hair style: straight, usually in a ponytail
Color: dark brown with blonde highlights on her bangs down both temples
Length: waist length
Eyes style: normal human eyes, coloured green
Tattoos/distinctive markings:
Clothing: loose fitting t-shirt and black jeans under a full length brown trench coat, or a black tanktop over a white long sleeve shirt and blue jeans
Armament:
1. Oak staff with small ruby attached to the end
2. .45 handgun
3. 3ft sword (katana style but double edged)
Armor:
Skills:
1. Magic. Basic healing spells, some combat spells (specialising in fire spells- limited to casting fire ‘darts’ and setting small objects on fire.)
2. Swordsmanship. Reasonably competent and can hold her own just below average
Strengths:
1.
2.
3.
4.
Weaknesses:
1.
2.
3.
4.
Bio: I was born in a city about ten miles out from the Saraphus Plains and spent many hours exploring the ravine behind our house with my older brother, Col. When he turned eighteen, he joined the military and I saw little of him in the following years. In my second year of university (Majoring in Archeology), I went to a dig site with one of my profs. There we discovered an ancient scroll that described abilities of a magical sort. I researched further and soon became engrossed by the study. After finishing school, I travelled to Earth and within six months, I had found the key to unlocking the magic. I purchased a .45 to keep my home secure and also trained with the sword I had inherited from my prof. As my skill grew, I tampered with more and more until I cast a spell that took me to a world between worlds. Now I can enter any timeframe, but my own.
Again, I fail at strengths and weaknesses.....argh. _________________ Blood is thicker than water, friendship just as strong
-Jag Laskovich
Location: eating grey watermellon out of your head...wait a minute
Posted: Fri Jun 08, 2007 12:49 am Post subject:
The ‘Will’
Basic rules and principles of the Will:
The Will must be focused before it is used and must be used quickly to prevent needlessly tiring the user.
2. Actions are affected by range and size. For example it takes more effort to life something a mile away than the same object a few metres and less still if the user can touch it. Entire mountains can be moved through the Will but such requires immense effort and energy.
3. The Will is tied to the action until completion or the user exhaust their energy store. If said store is exhausted, the user will die.
4. Although item can be made, it is impossible to ‘unmake’ something. Attempts to do so will result in severe stress to the fabric of existence and the spell will rebound on the user and they themselves will be unmade.
5. Certain spells can discern the material contents of an item. Others can convert matter into another form (such as lead to gold) but such requires unbroken concentration and large amount of energy.
6. Energy for actions can be stored in crystals or gems for later use. Higher quality stones will yield larger stores. Enchanted non-crystal material can also be used but the stored energy will bleed off over time. Energy can also be extracted from other living things but the range of extraction is limited by the users ability.
7. Use of this ability can be naturally detected by other users in the form of ‘noise’ heard in their heads. Competent users are able to diminish the noise generated but they are also more sensitive to it’s use by others.
Some of this you may recognise but a lot you won't. Further info on PM.
_________________ Blood is thicker than water, friendship just as strong
-Jag Laskovich
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