Posted: Sun Jul 08, 2007 4:05 pm Post subject: Xilinx - Character Sheets
Dr. Salem wrote:
It is the year 2351, a space station filled with criminals, maintenance workers and CO’s of the many races from the farthest parts of the universe floats in the empty vacuum of space. This Space Station, Xilinx Universal Penitentiary, is titled “The Scream Jar” (In space, no one can hear you scream.) for its highest death rate and death sentences carried out within its metal decks and housed some of the bloodiest history of horrible things from a massacre back when it was scientific facility to genocide from a madman warden. Xilinx consumes its residents to their inner core, even after death. Magic is nothing but a child’s dream in this world; you have a better chance having something more… otherworldly.
As in Otherworldly, give an evil-esqe power. You don't have to be evil to acquire it, but you only get it when hell breaks loose. For Example, this guy from the game has an evil-esqe power. -> http://www.2kgames.com/thedarkness/
In this RP your weapon are whatever you pick up and only after Hell breaks loose, that won’t happen for a while though since Rp’s that go instantly into action with barely any introductions to each other’s characters tend to succeed at a low rate. In other words, it’ll happen whenever and wherever I want! You can choose any race you want like a dragon, wookie, Dark Elf, Big Momma, etc. unless I say so.
BlackBlade wrote:
Name: Chris J'dynrad
Prison Nickname: Smoke, Smokey
Age: 32
Race: Canidae Vulpini
Home world: Tinfbel
Gender: Male
Occupation: Prisoner
Prisoner Number: 1725849
Clothing: Orange jumpsuit pants with a gray tank
Skills/Strengths:
1. Kenjutsu
2. Aikido
3. Knowledge of Electronic Devices
4. Stealth
5. System Hacking (Teris’ ability)
Otherworldly power: Smoke morph. Can morph into a cloud of smoke. Can't be harmed and a can slip through non-airtight spaces.
Crime: Smuggling, piracy and something that is Highly Classified
Sentence: 75 years (3 down, so many more to go)
Weaknesses:
1. Like to jump into fights
2. Moderate ADD
3. Ophidiophobia- Fear of snakes
4. High metabolism (always hungry)
5. Tendency to Feral (still, even with the new N-Link Chris' mind still to far gone)
Bio/History: Chris was born on Tinfbel, a medium sized planet, that is well off in the Galaxy. But Chris was not so lucky he born and raised in the slums of Denirr (One of the major cities on Tinfbel) Chris lived with his mother until he was 19. After her death he was evicted from their house. A few days later he joined up with pirate ship. Over the next few years he jumped ships. Several years later the ship Chris was on came across a ship. It was IDed as a Tinfbel ship (Which is/was a Tinfbel military prototype) and Chris being from Tinfbel was sent over to investigate. Once Chris sat in the pilot's seat the ship knocked him out an implanted the link. The ship is/was controlled by an AI unit that was a little too life like and that decided that it didn't want to be part of the military's plan and (to make a long story short) left. He started a smuggling business using connections he made as a pirate. He was caught 3 years ago. Chris doesn't know much about it and didn't really care until it was removed in not the most pleasant way.
Description: Chris is a Fox humanoid. Chris has unusual main coloring for a fox, sliver. His feet, tips of his ears, and the tip of his tail are black. His eyes are gold in color. He is 6' 2"and has a medium build. He always seems to be lost in thought, but he reacts all the same. Doesn't mind voicing his opinion, unless it might end badly for him. Tries to stay out of other Prisoner’s business, but he always seem to end up in it. He hates being called a wolf. Almost always smoking a cigarette.
Dr. Salem wrote:
Name: Nicholas Dennison (Normal Nickname: Nick)
Prison Nickname: Shades
Age: 26
Race: Unknown
Home world: Alpha 1-778 (Space Station)
Gender: Male
Occupation: Prisoner
Prisoner Number: 588-97462
Clothing: Orange pants with his number on his left thigh, really light blue tank top (Think white with a slight light blue tint)
Skills/Strengths:
1. Dodge
2. Very Smart
3. Enhanced Senses (Hearing, Smell, Able to know when something’s in front of him, even in a dark. He can feel it from 5 meters away)
4. Expertise of Hand-to-Hand (Normal/Street fight)
5. Expertise of Small Blades (Hand Knife, Shiv, etc.)
Otherworldly power: Shadow Morph (Go into the walls as a shadow, filter the room in darkness)
Crime: Arson of an Orphanage, Murder of 1 women, 1 child (Possibly more with the orphanage), and 3 men
Sentence: Death
Weaknesses:
1. Blind (His eye’s were cut out at a young age)
2. Cursed (Bad Luck)
3. Terrified of Fire
4. Night Terrors
5. Unable to use guns accurately
Bio/History: Nick cannot recollect most of his past life and besides one moment of his childhood. A small dark and moist alley filled with weeds crawling up both sides and a moldy dumpster his back was laid against. A man passed by and stopped to look at the young Nicholas and he returned the gaze. The man's eyes were light brown and lecherous. This was the man who sliced Nick's eyes and almost violated him were not the peace keepers in blue close by and heard Nick's screams. He had no story for the police to listen, he was not sure if he had parents to return to.
For three years Nick lied in wait of an orphanage and learned how to use his other senses instead of his eyes. He never had once used a cane (Or whatever you call them, a seeing stick?) to get around. You would not know he was blind if not for the bloody blindfold covering his eyes. Nick's memory's only provide as much information as this, he thought he was adopted and who ever did this put him threw training to protect himself. The only hint of this in his memories is a space station by the name of Alpha 1-778 and the voice of a training room.
Nick now finds himself on a freighter and blamed for murder and arson and heading for death row. He has no recollection of any the events he was accused of and awaits whatever the universe has in store of him.
Description: Besides from his orange jumpsuit and light blue tank-top, milky brown fur covers Nick's body. Dried blood lies on the fur below his eye sockets and a white blindfold with several bloodstains cover his sliced eyes.
Durandal wrote:
Name: Sarasvati
Prison Nickname: Reverend
Age: 53
Race: Originally human
Home world: Earth colony at Tau Ceti
Gender: Male
Occupation: Prisoner
Prisoner Number: 352-43685
Clothing: Orange jumpsuit
Skills/Strengths:
1. Biomechanical augmentations
2. Favorable genetic mutations
3. Demolition “expert”
4. Very familiar with biomechanics
Otherworldly power: Entropic touch- Through harnessing the destructive power of his gods, Sarasvati can, at a touch, exponentially accelerate the rate of entropy in an object or person. As the process takes effect, the target suffers an alarming decline in order and an immense increase in chaos until it essentially dissolves or breaks apart into more basic components.
Crime: three separate counts of conspiracy to commit mass murder
Sentence: two life sentences without the possibility of parole, one life sentence with the possibility of parole after 40 years, $5,000 fine
Weaknesses:
1. BM augmentations can and have been removed from his body
2. Genetic alterations can and have been repressed through an extensive injection process
3. Not as skilled at demolitions as he would believe
4. Openly trusting of others, almost incapable of suspicion
Bio/History: For thirty-some odd years Malcau Wellington lived as a citizen of Tau Ceti, fulfilling his responsibilities to the community and his family alike. He worked in the family business of interplanetary transportation and he both enjoyed the work and excelled at it. Everything was going smoothly until one day a call came in from an incoming freighter concerning an anomaly that had been sighted in the trade lanes. The action-oriented person he was, Malcau offered to fly a ship out there himself to determine the source of the problem report, which had been cut short due to unexplained interference. Malcau believed his thorough education in the broad subject biomechanics made him one of the best qualified people within convenient distance of the area, and he would not suffer the delays that would be incurred should the lanes be shut down for the time it would take to cart in a team of experts.
Upon arriving at the last known location of the freighter that called in the anomaly, the first thing Malcau noticed was the way the space in the area swirled and roiled, as though the very fabric of existence was being kneaded by a chef in a higher dimension. The occurrence fascinated Malcau in a way he couldn’t describe, and he as alarms rang out over the bridge of his small ship all he could do was watch the distorted area grow larger and closer through the viewscreens. Eventually, the ship was drawn into the field and for all intents and purposes Malcau Wellington ceased to exist as the word is used to describe what normal people do.
When Malcau opened his eyes next he couldn’t help but wonder why his eyes had been closed in the first place. His was no longer the person he had been before the fateful day when he had been accepted. He was now Sarasvati, servant of the W’rkncacnter, first minister to Tau Ceti. He served a mighty and powerful god, and his mission was absolute; everything, his life included, came second to him. His task was simple, his mission eloquent: it was up to him and the small group of followers already in place on Tau Ceti to lead the people of the colony back to the one true god via the only means available: death. Sarasvati knew just how to do this, and his new body was up to the task…
Three years later and preparations were complete. Their initially small cadre of believers had grown exponentially, and now Sarasvati led a multitude of followers more than happy to prove themselves to their god. All over the planet and the two inhabited moons, members of the cult had positioned themselves in strategic locations. Government infrastructure was the main target, and had all of the explosives gone off correctly, the entire population would have been wiped out. Atmosphere cleaners and water treatment plants would have been knocked offline along with all major sources of electricity. All life on the planet would have died within three months assuming the government was as efficient in attempting to set up a temporary solution as Sarasvati believed. Eventually though, resources would be depleted, and no amount of temporary solutions would save Tau Ceti. The planet would fall, and the W’rkncacnter would be pleased.
Two days before the plan was to reach fruition, the planetary law enforcement came through and, in the eyes of the rest of the planet, saved the day. From Sarasvati’s point of view, the fools only managed to turn down the generous offer they had been given… and now denied the W’rkncacnter would not be so merciful next time. Meanwhile, Sarasvati is now in the highest of high security prisons where he awaits deliverance from the W’rkncacnter for the faithfulness on his part or, barring that, his chance to escape and carry out his part once more.
Description: With pale white skin and silvery metal additions to his body, ‘Reverend’ Sarasvati seems almost an apparition. His body carries many stitches and scars where various items were inserted into his body during his time of acceptance. The biomechanical nature of the implants caused them to grow as a part of his body, making them inseparable without causing him extreme harm. Unfortunately though, many of his bodily upgrades have been disabled by prison authorities who have managed to remove key components of the augmentations, leaving him just like a normal person. Deprived of his superior strength, healing, speed, and reflexes, Sarasvati walks with a strange limping gait. His entire body is now at the point of almost decrepit, but still a fiery passion burns in his intense red eyes that glow faintly in the dark. His face is completely without hair, and on his bald scalp there are a number of metal protrusions and disturbing scars that show where his brain has been upgraded.
Not at all an impressive figure, Sarasvati stands a modest six feet tall, but weighs only 130 pounds, mainly because the strange alien metal used to replace chunks of his skin is some sort of superlight alloy.
ginpu wrote:
Name: Ryoshi Okurimono
Prison Nickname: Angel of Death (What? The inmates gave it to her. Yeah that's it.) Age: 35
Race: Thraxah
Home world: Kartoa
Gender: Female
Occupation: Mechanical Maintenance Worker
Clothing:Tan overalls with a black tank-top underneath. Black skullcap, black leather choker/necklace, and sheer white sleeves.
Skills/Strengths:
1. Jui Jitsu
2. Trained in the use of Nunchakus & Escrima Sticks (these are the two weapons I am being trained in simultaneously in RL.)
3. Cyberware
Her right eye is a prototype cyber-eye she created, ideally it is able to see in many conditions. Low-light, thermal, normal. It can also magnify things up to 10X (which really isn't that far). It doesn't always behave. See below.
4. Highly intelligent, devoting much of her time to research and improving her mechanical and bio-mechanical skills.
5. Bio-ware
Suprathyroid (increased attributes and reaction.)
Sleep Regulator - Her own design. The overall effect is that the recipient requires less sleep per day, and the sleep tends to be deeper and more restful, with higher dream activity. Perfect for an obsessive personality who prefers tackling long-term tasks.
Otherworldly power: Teleportation, limited like Nightcrawler or City of Heroes. Illusion - limited. GM knows the limits. I don't want to post them because of the player vs character knowledge abuse.
Crime: On her home planet, implanting the biomechanics on herself.
Sentence: Exile
Weaknesses:
1. Fear of Heights - when she can see the ground, space doesn't induce this.
2. Single Minded and Obsessed with her creations. She's a slave to them, always thinking of ways to improve them.
3. Her right eye has a tendency to malfunction. If it doesn't just stop working, it may turn everything black and white, thermal, or nightvision, against her will.
4. Must intake twice as much food to sustain herself due to the suprathyroid. Also tends to be a little on the hyperactive side...ok a lot on the hyperactive side.
5. Suffers from infrequent bouts of insomnia. A side effect of the sleep regulator. Stress can increase the frequency of insomnia.
Bio/History: Thraxah are a reptilian humanoid race with prehensile tails. Most Thraxah are intrigued by mechanics. They tend to take things apart just to figure out how they work, and then put them back together, making the item better than before.
Thraxah are warmblooded, despite their reptilian appearance. The average male stand round 7' tall while the females just barely squeak past 5'. The males tend to be stronger, while the females are faster and more flexible. They have hair upon their heads, much like a human, and the styles and color vary. Their skin also varies from black to grey, white, brown, and most lighter/pastel versions of the color wheel. Their external ears resemble frill on a dragon. They have 3 clawed toes per foot, and 4 clawed fingers per hand.
Thraxah have a rather long lifespan, unlike a human. It is not unheard of for one to live to 250 years of age.
Their social lives are not much different than a human. A male and female are needed to produce offspring. Like humans, Thraxah have a gestation period, though theirs tends to last 15 months. When a Thraxah is born it's capabilities are on par with a 2 year old human.
Thraxah try to form a life bond or marriage. It is unheard of to separate after joining. Typically arrangements are set up by parents in the first year of the child's life.
Thraxah has been into intergalactic travel and trade for well over 1,000 years now. Even though a lot of their technology is advanced, in the home, they tend to live more simply.
The droids/robots they build have benefited many races throughout time. From delicate surgery, to demolishing buildings, to simple maids to help around the house. Thraxah robots are well know. Within the past 500 years Thraxah have been tinkering with biotechnology and cyber-ware. It's become very popular in the past 50 years, with all sorts of beings desiring it for their own reasons. While the Thraxah may create and produce the bio-mechanicals and cyber-ware, it against their own sense of being to use the devices on themselves. Doing so is likely to have you put to death, or worse, forced exile. Death is welcomed over exile.
Kartoa itself is a planet, roughly the size of the earth, with a similar climate. There really isn't a winter on Kartoa. Most of the planet is still covered in its natural environment. The Thraxah, despite their advanced technology, still value the natural balance of their home world and will do anything to preserve it. One thing most Thraxah love more than their families is their planet.
Description: Ryoshi stands a mere 5' in height. She weighs 104lbs. Her skin is a pastel yellow, with lighter undertones. Her hands, feet, "ear" tips and tail tip are a charcoal grey that softly fades back to yellow. Her left "ear" is pierced four times. 2 on top, 2 on bottom. Her right "ear" is pierced twice on the bottom. Her tail is usually adorned with 3 tail rings. Usually copper in color. Her hair is a deeper fiery red. Her left eye is a mix of orange, red and yellow, almost like a living flame. A scar runs from her forehead to just below her cheekbone on the right side, crossing over the eye. Her right eye appears cold, dead, blind.
Ryoshi is an exile from Kartoa. She's implemented not just one, but several pieces of the cyber-ware into herself. She's found the rush from it to be like a high from a drug.
She had created some new versions and upgrades. However, with no-one to test it on, she would secretly use herself as the subject. This worked fine until the company she worked for installed cameras. They had been hearing from other employees that something didn't seem right with Ryoshi. Several believed she was experimenting on herself, and they were right.
Ryoshi was put on trial and convicted of the worst crime. The judge felt even death would not be punishable enough and had her exiled from Kartoa. She was allowed to take her personal ship, a few tools, some clothes, and a few necessities.
Ryoshi had made sure to pack many of her devices and tools that were considered outlawed on Thraxah and hid them amongst the normal items and clothing she took with her.
She spent some time in space and going planet to planet that her species had visited in the past. Even if she broke the law of her own planet, she wasn't going to break intergalactic laws. Like the ones that protect the more "primitive" worlds. Those who have not yet reached the scientific level of space travel and exploration.
She found some temporary employment on some planets. Making robots and teaching the people of said planet a thing or two about robots and mechanics. These employments never lasted overly long. If the people felt they could learn no more, they would thank her and send her on her way. Others felt uncomfortable with her zeal for mechanical, bio and metal and would ask her to leave.
On occasion she was given some jobs that allowed her to advance her bio-mechanical skills. Although this was few and far between. Aside from adjusting her own enhancements she needed more people to "experiment" on.
While hanging out at a space diner at the edge of the Capricorn Dwarf galaxy, she hooked into the matrix to see of any possible job listings. ((information highway, internet, outernet, whatever you call it around here. shadowrun calls it the matrix and SR was out before the movie of same name.)) While she could search from her own ship, it was limited as to how far she could search. Space stations tend to have stronger signals and broader search capabilities.
She had found a listing for a mechanical maintenance worker at Xilinx Universal Penitentiary. While she would normally shy away from going anywhere near a prison, something told her to apply and see what happens.
She was accepted near immediately when she applied for the job. After a month or so, she went to the director and asked him a question most would deem as odd. She asked if she could use prisoners on death row as test subjects, for her wares. She was a bit surprised that the director agreed to her request.
If she's not fixing something mechanical on the station or tuning a robot, she is likely to be found in the "back room". The prisoners labeled the room as such. Most the time if one was brought back there, they didn't return. And when they did, they were for the worse.
Behind the closed doors she tries to improve her wares to an extreme level. This tends to lead a good deal of the death row in-mates to an early grave.
Zymeth wrote:
Name: Ray Wiskth
Prison Nickname: Club
Age: 23
Race: Gelurizard
Home world: Kaglon
Gender: Male
Occupation: Prisoner
Prisoner Number: 711-73318
Clothing: Orange jump suit pants, pale green tank
Skills/Strengths:
1. Good reflexes
2. Resistance to cold
3. Good at using his "awsome spikey tail! "
4. Lower body strength (legs and tail)
Otherworldly power: Shadow Speed (Can move really fast. Remains solid, but emits a dark cloud)
Crime: Rape and murder (all I could think of)
Sentence: Life
Weaknesses:
1. Alcoholic (countering those reflexes most of the time)
2. Heat stroke
3. Spike-ends have been clipped
4. Fear of germs
Gelurizard Bio/History/Description: Gelurizards live in the cold climates of Kaglon, a mostly-icy planet. They are reptillian humanoids with Basitin-like furry ears and a tail with colorful spikes. ((I mean it, that's really how I made them)) They're warm-blooded, but at a low body temperature, about 60 degrees F. They also are omnivorous, but perfer vegies; have a short muzzel; have a social system similar to humans, except for obsession of spikes; have a short gestation period, until an egg laying; have a life-span of about 100 years, unless they hybernate often, then it's longer. (Their cities contain industry just like any warm planet would incase you're having a hard time picturing it)
Their young are covered in fur except for their tails, and their ears are smaller and more upright. ((aww, I wish I could scan my brain and show you how cute they are! ^_^)) Fur colors range from blonde to dark brown, having everything between those but not black, red, or white. They lose most of their fur at 10, and grow full spikes by 15. The males have larger spikes, but females' are pointier. The spikes are made of bone and have blood flow in them, and they only become colorful during mating season. Their scales are light-blue to white. Gelus don't grow to be very tall, the males are lucky if they reach 5'7".
((I'm not making all my chars short on purpose. That's just how I imagined this one in 5 seconds. I don't have controll over it))
Gelus have very small ineffective claws. Their webbed feet are adapted to walking on snow and thin ice, but not for scratching. ((I don't have to include that in strengths/weaknesses do I?)) They have four toes on each foot and one vestigial claw on each heel. Their hands are more anthro-like, but still webbed slightly. ((You know what I mean right?))
Personal Bio/History: Ray always had an unsuccesful life. He was fired from multiple jobs and couldn't get a girlfriend. ((try to imagine the 'classic guy down on his luck' except he's a freaky big-eared lizard thing and it's an ice planet)) He was depressed, so he went to a bar.
((And then his memmory gets a little fuzzy, so I don't need to put this part))
The next morning he woke up next to a female Gelu. Once he saw the pool of blood under her and on him he jumped up and knew she was dead. The authorities came in and pinned him to the wall and a kinfe dropped out of his hand. They arrested him... ((blah blah blah. stuff!)) ... clipped his spikes down into stubs one by one in a very painful procces... ((blah blah blah. you know already!)) ... brought him to Xilinx Universal Penitentiary to spend the rest of his miserable life.
In prizon he gained the nickname "club" since all the cut spikes seem to form a fragmented ball at the end of his tail. He's been there for a little over a year.
((Side note: the victim was not killed by spikes, they have specialized defence against their own spikes. They just get clipped since he's with other species, er something))
Description: He's 5'5". Most of his scales are more of a gray color from malnurishment, with only a hint of blue. Each of his would-be spikes has a rubber(or something) cap over it. It causes pain when they hit a wall/floor hard. His dark brown ear fur doesn't extend to the top of his head, but it is a little poofy on the bottom side. (That's an individual trait, not all of his spieces have that pattern)
Not very open to others. He has come to accept that his life will lead him nowhere. (most likely)
His favorite drink is a tequila, but he'll drink anything with alcohol in it.
godhand wrote:
Name: Ren Zelar
Prison Nickname: Stitch
Age: 32
Race: Wraith
Home world: Rathex
Gender: male
Occupation: prisoner
Prisoner Number: 139-6538
Clothing: Blue tank, orange pants
Skills/Strengths:
Otherworldly power: Ghost Body- pass through solid objects, possess someone's body for limited time.
Crime: Disfiguring and performing illegal experiments on people.
Sentence: life without parole
Weaknesses:
1. light hurts his eyes
2. burns easily in sunlight
3. afraid of fire
4. Agoraphobic
5. Prone to do dumb things
Bio/History: His parents were tortured to death when he was about 5. When he was 10, he eventually found his parents killers, but couldn't do a thing yet, so instead he joined them. They let him join because of his natural sneaking ability. There he learned how to use a knife and some of his doctoring skills, since he couldn't afford a real doctor. When he was 15 he finally killed the people who killed his parents. With that done and over with, he had nothing to do.
He wandered for 2 years until he came across a medical school. He sneaked in and posed as a student for a year. He liked the profession, so he kept with it. He was found out after a year and a half, but a teacher vouched for him, so he was allowed to stay. He completed school when he was 23, and wandered again. He got money from healing people, and when he started getting enough, he wanted to test people. That was when his experimenting started. At first he would just see how much pain they could endure until they snapped, then he started adding things to them. He would constantly be reading about biomechanical augmentations and even dove into books on genetic mutation. Then he started to twist people, turn them into monsters, or even a different race all together. After he was done, he would inject them with a serum that would wipe out a segment of their memory, the more he gave them, the more they forgot. His travels were not always happy trips, sometimes he would be asked to do very evil things to people. And each time he was asked to do this, he would wipe his mind later, so he wouldn't remember, therefore he wouldn't have to worry about it.
His race, the wraiths, live in darkness. Their planet has very thick clouds that keep the planet warm, but allows almost no light through. The planets has a mushroom like plant that keeps the wraiths nourished. The wraiths are adapted for stealth to track any prey. The animals have very good hearing, so staying quiet is second nature to them.
Description: 5'5", long silver hair and eyes, very white skin, lean build.
_________________ Sarcasm, just one more service that I offer.
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