| thefallenones.myfreeforum.org |
|
|
 |
Dedicated Role playing forum |
|
|
|
 |
|
 |
|
| View previous topic :: View next topic |
| Author |
Message |
BlackBlade Milk Man/Woman


Joined: 14 Apr 2007 Posts: 742
|
Posted: Mon Apr 16, 2007 10:57 pm Post subject: Kevin's Chars. (Well for the most part) |
|
|
Name: Kevin (BlackBlade when In kill mode look for the red text)
Race: Human (but from another dimension)
Sex: Male
Height: 6'2"ish (changes based on mood)
Weight: 275 with out armor
Occupation: Blacksmith, Blade Master, technician, and tactician.
Description :
Hair style: Buzz. Color: Brown. Length: short
Eyes style: human (I guess that's a style) Color: brown (unless in kill mode then they are red)
Tattoo types: Ruins Tattoo Location: all over chest and back and arms
Clothing~
1. Fighting/ battles: Black armor
2. Normal: Black jeans and red T -shirt and leather jacket (also black)
3. The watch (it changes to fit the 'time'(era)) It controls Kevin's teleport system, his armor and his weapons, along with telling the time. The teleport system has a few glicths and Kevin ends up somewhere that he didn't intend to go. the watch is tied into Kevin body.)
Weapons~
1. Howling Blade (MBS was transformed into this new blade. The sword has two blades both sharp on both sides) (enchanted to make light and work only for myself other wise it a butter knife)
2. Raputor (metal pole that changes size between 1/2" and 17'. It has has four different battle modes with plasma blades: Scythe, Pike, spear, dual beam swords. Think Gundam)
3. 2 Smith & Wesson 460 (need I say more)
Armor~
1. Heavy Black armor, full body including helmet. Is activated by the watch.
2. Leather Jacket, strong and bulletproof. Is made from an unknown martial.
Skills:
1. Master with most hand weapons
2. Can make new weapons (Blacksmith)
3. Great understanding of technology
4. great with fire magic but not that good at any other
5. Good with most martial art forms
6. Teleporting ability ( if the watch works right)
Strengths:
1. Strong (like take down an elephant with bare hands, while fighting a bear, strong)
2. Fire spells
3. Intelligent
4. Tough skin (almost like steel but not steel)
Weaknesses:
1. Loses control of body and mind
2. Can't counteract most spells do to lack of knowledge of magic
3. Long range combat
4. Ice attacks and anything cold (drains energy and spirit)
Char Bio:
Kevin was born in a small village on the Planet Streardor. Kevin was a blacksmith trained under the master swordsman Luder Conturson. Who trained Kevin in the ways of the sword and other bladed weapons. When Luder died he gave Kevin the location of the Master Buster Sword. The most powerful weapon in the dimension. Kevin found this sword and was taken over by it, this was part of the price to pay for using it. The sword has a mind of it own and will not work for anyone other than the current person it binded to. Kevin went to take over his planet. 20 years later a Space Ship called the Executor warped in above the planet. The ship was stolen and was being chased. A major space battle took place and wiped out half the planet. The captain of the Executor took pity on Kevin and saved him from the doomed planet. The captain also gave Kevin two gifts a Matrix which now powers the sword and lessens the effects of using it. The captain also gave him the Raputor, a plasma weapon. The Executor dropped Kevin on the first planet that was like his home. Which was Earth, Kevin was dropped on the planet at the beginning of the in the year of 290 BC. He has lived on the Earth since that a knows many secrets of the past. For more read this: http://thefallenones.myfreeforum.org/about41.html _________________ [size=20]Gravity is a contributing factor in nearly 73% of all accidents involving falling objects.[/size]
[img]http://img443.imageshack.us/img443/549/fotkaphpnq0.jpg[/img][img]http://www.wizards.com/dnd/images/mini_CE.jpg[/img]
Last edited by BlackBlade on Sun Jun 24, 2007 9:08 pm; edited 3 times in total |
|
| Back to top |
|
 |
BlackBlade Milk Man/Woman


Joined: 14 Apr 2007 Posts: 742
|
Posted: Sat Apr 28, 2007 6:57 pm Post subject: Zheomer (Zhem) |
|
|
Name: Zheomer
Race: Streardorain Dragon
Sex: Male
Height: Main body 6'4 " (head fully lifted 10') Wingspan: 10' 7"
Weight: unknown
Occupation: Kevin's companion
Description :
Black scales
Eyes style:Dragon Color: orange
He looks likes this:
Bio: Kevin saved Zhem when he was young and Zhem devoted his life to severing Kevin. Before Streardor was blown up Kevin saved Zhem yet again. Kevin let Zhem lose on earth during the middle ages, which gave Kevin a good career as a dragon slayer. But as time changed Kevin kept Zhem hidden from the rest of the world, storing Zhem in the watch. Zhem is the only one who can control Kevin, when Kevin has loses it and is in full 'killer' mode. and knows a dark secret about Kevin's childhood. _________________ [size=20]Gravity is a contributing factor in nearly 73% of all accidents involving falling objects.[/size]
[img]http://img443.imageshack.us/img443/549/fotkaphpnq0.jpg[/img][img]http://www.wizards.com/dnd/images/mini_CE.jpg[/img] |
|
| Back to top |
|
 |
BlackBlade Milk Man/Woman


Joined: 14 Apr 2007 Posts: 742
|
Posted: Sun May 27, 2007 2:22 pm Post subject: Kyle (Irallia) |
|
|
Name: Kyle Takhoshi
Age: 19
Race:Nekomusha (Cat)
Occupation: None
Rank: None (going to join the resistance sooner or later, I think.)
Weapons:
1) Claws
2) Walking stick with two katana like swords hidden in it.
Armor: None
Skills: Agile, and quick thinking
Magic: has good understanding but can't use it that well
Weaknesses: Can't control magic, still mentally unstable
Description: Black fur, green eyes, 5' 11" tall, left ear is missing a rather large chunk, has many scars has a 2 and half inch scar running across his back. Currently wearing brown tattered pants, no shirt, Wrist irons but the chain is broken.
History: Kyle regained his memories while traveling. When he thought the other group was safe he left to visit his clan's village/temple. When he was there he found out he was the only remaining male member. He is now assuming his role as the clan leader and plans to bring back his clan. He now bears the clan leader's swords, one the blade is dark almost black with an inscription written in white gold, and the other is light in color with the same inscription in yellow gold. When he joined the group he found out that it was a bad time to leave. _________________ [size=20]Gravity is a contributing factor in nearly 73% of all accidents involving falling objects.[/size]
[img]http://img443.imageshack.us/img443/549/fotkaphpnq0.jpg[/img][img]http://www.wizards.com/dnd/images/mini_CE.jpg[/img]
Last edited by BlackBlade on Sun Jun 24, 2007 9:20 pm; edited 4 times in total |
|
| Back to top |
|
 |
BlackBlade Milk Man/Woman


Joined: 14 Apr 2007 Posts: 742
|
Posted: Sun May 27, 2007 2:24 pm Post subject: Chris (PoX) |
|
|
Name: Chris J'dynrad
Prison Nickname: Smoke, Smokey
Age: 32
Race: Canidae Vulpini
Home world: Tinfbel
Gender: Male
Occupation: Prisoner
Prisoner Number: 1725849
Clothing: Orange jumpsuit pants with a gray tank
Skills/Strengths:
Kenjutsu
Aikido
Knowledge of Electronic Devices
Stealth
Hacking (Teris’ ability)
Otherworldly power: Smoke morph. Can morph into a cloud of smoke. Can't be harmed and a can slip through non-airtight spaces.
Crime: Smuggling, piracy and something that is Highly Classified
Sentence: 75 years (3 down, so many more to go)
Weaknesses:
Like to jump into fights
Moderate ADD
Ophidiophobia- Fear of snakes
High metabolism (always hungry)
Bio/History: Chris was born on Tinfbel, a medium sized planet, that is well off in the Galaxy. But Chris was not so lucky he born and raised in the slums of Denirr (One of the major cities on Tinfbel) Chris lived with his mother until he was 19. After her death he was evicted from their house. A few days later he joined up with pirate ship. Over the next few years he jumped ships. Several years later the ship Chris was on came across a ship. It was IDed as a Tinfbel ship (Which is/was a Tinfbel military prototype) and Chris being from Tinfbel was sent over to investigate. Once Chris sat in the pilot's seat the ship knocked him out an implanted the link. The ship is/was controlled by an AI unit that was a little too life like and that decided that it didn't want to be part of the military's plan and (to make a long story short) left. He started a smuggling business using connections he made as a pirate. He was caught 3 years ago. Chris doesn't know much about it and didn't really care until it was removed in not the most pleasant way.
Description: Chris is a Fox humanoid. Chris has unusual main coloring for a fox, sliver. His feet, tips of his ears, and the tip of his tail are black. His eyes are gold in color. He is 6' 2"and has a medium build. He always seems to be lost in thought, but he reacts all the same. Doesn't mind voicing his opinion, unless it might end badly for him. Tries to stay out of other Prisoner’s business, but he always seem to end up in it. He hates being called a wolf. Almost always smoking a cigarette. _________________ [size=20]Gravity is a contributing factor in nearly 73% of all accidents involving falling objects.[/size]
[img]http://img443.imageshack.us/img443/549/fotkaphpnq0.jpg[/img][img]http://www.wizards.com/dnd/images/mini_CE.jpg[/img]
Last edited by BlackBlade on Sun Aug 05, 2007 1:39 pm; edited 1 time in total |
|
| Back to top |
|
 |
BlackBlade Milk Man/Woman


Joined: 14 Apr 2007 Posts: 742
|
Posted: Sun Jun 24, 2007 9:10 pm Post subject: Kalm (BP) |
|
|
CHARACTER SHEET
Basics
- Name: Kalm
- Player: BlackBlade
- Class & Level: 9HD Dragon/ Lvl 1 Barbarian
- Alignment: CN/CE
- Size: Medium
- Age: 3 years
- Gender: Male
- Race: Red Dragon
- Deity: ??
Attributes
- Strength: 22 Ability Modifier: 6
- Dexterity: 15 Ability Modifier: 2
- Constitution: 19 Ability Modifier: 4
- Intelligence: 15 Ability Modifier: 2
- Wisdom: 13 Ability Modifier: 1
- Charisma: 12 Ability Modifier: 1
- Hitpoints: 131
- Initiative: 2 dex mod+misc mod
- Fly Speed: 150ft
- Land Speed: 50ft
- Burrow Speed: 0ft
- Swim Speed: 0ft
- Armor Class: 20 10+nat armor+dex mod+size mod
- Touch AC: 12 10+dex mod+size mod
- Flat-footed AC: 18 10+nat armor+size mod
Saving Throws
- Fortitude: 11 base save+con mod
- Reflex: 7 base save+dex mod
- Will: 6 base save+wis mod
Attack & Weapon damage from primary attack gets full str mod added, secondary get half, rounded down
- Base Attack Bonus: 10
- Grapple: 16 base attack bonus+str mod+size mod
- Attack: Bite - attack bonus +16, damage 1d8+6, crit 20, range 5ft.
- Attack: Claw x2 - attack bonus +14/+12, damage 1d8+3, crit 20, range 5ft.
- Attack: Wing x2 - attack bonus +10/+8, damage 1d4+3, crit 20, range 5ft.
- Attack: Cone of Fire - damage 2d10, range 30ft., reflex DC 18
Skills
Trained Skills total number is ranks + ability modifier, and misc modifiers if applicable.
- Appraise: 7
- Bluff: 8
- Climb: 8
- Concentration: 12
- Diplomacy: 7
- Escape Artist: 8
- Intimidate: 12
- Jump: 16
- Knowledge (Arcana): 5
- Listen: 7
- Search: 8
- Sense Motive: 8
- Spot: 7
- Survival: 3 (Synergy +2 following tracks)
- Use Magic Device: 4
Untrained Skills these skills can be used untrained. Only the ability modifier applies.
- Balance: 2
- Craft(____): 2
- Disguise: 3 (Synergy +2 to act in character)
- Forgery: 2
- Gather Information: 1
- Heal: 1
- Hide: 2
- Move Silently: 2
- Swim: 6
- Use Rope: 2 (Synergy +2 for bindings)
Special Abilities
- Fire Immunity
- Cold Vulnerability Some creatures have vulnerability to a certain kind of energy effect (typically either cold or fire). Such a creature takes half again as much (+50%) damage as normal from the effect, regardless of whether a saving throw is allowed, or if the save is a success or failure.
- Fast Movement A barbarian’s land speed is faster than the norm for his race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load. Apply this bonus before modifying the barbarian’s speed because of any load carried or armor worn.
- Rage: 1x/day A barbarian can fly into a rage a certain number of times per day. In a rage, a barbarian temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a -2 penalty to Armor Class. The increase in Constitution increases the barbarian’s hit points by 2 points per level, but these hit points go away at the end of the rage when his Constitution score drops back to normal. (These extra hit points are not lost first the way temporary hit points are.) While raging, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat he has except Combat Expertise, item creation feats, and metamagic feats. A fit of rage lasts for a number of rounds equal to 3 + the character’s (newly improved) Constitution modifier. A barbarian may prematurely end his rage. At the end of the rage, the barbarian loses the rage modifiers and restrictions and becomes fatigued (-2 penalty to Strength, -2 penalty to Dexterity, can’t charge or run) for the duration of the current encounter.
Feats
- Multiattack The creature’s secondary attacks with natural weapons take only a -2 penalty.
- Power Attack On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. This number may not exceed your base attack bonus. The penalty on attacks and bonus on damage apply until your next turn.
- Improved Natural Attacks: Claws are now 1d8 Choose one of the creature’s natural attack forms. The damage for this natural weapon increases by one step, as if the creature’s size had increased by one category.
- Combat Expertise When you use the attack action or the full attack action in melee, you can take a penalty of as much as -5 on your attack roll and add the same number (+5 or less) as a dodge bonus to your Armor Class. This number may not exceed your base attack bonus. The changes to attack rolls and Armor Class last until your next action.
Languages
- Draconic
- Common
- Undercommon
- Abyssal
Gear
- Ring of Swimming, Improved: As swimming, except it grants a +10 competence bonus on its wearer’s Swim checks.
- Hide Armor: Slick and Shadow Properties Hide armor increases AC by 3. Slick - Slick armor seems coated at all times with a slightly greasy oil. It provides a +5 competence bonus on its wearer’s Escape Artist checks. (The armor’s armor check penalty still applies normally.) Shadow - This armor is jet black and blurs the wearer whenever she tries to hide, granting a +5 competence bonus on Hide checks. (The armor’s armor check penalty still applies normally.)
- Circlet of Blasting: Minor On command, this simple golden headband projects a blast of searing light (3d8 points of damage) once per day.
- Potions of Bull's Strength: Qty. 2 Duration: 8 minutes The subject becomes stronger. The spell grants a +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier.
- Handy Haversack: A backpack of this sort appears to be well made, well used, and quite ordinary. It is constructed of finely tanned leather, and the straps have brass hardware and buckles. It has two side pouches, each of which appears large enough to hold about a quart of material. In fact, each is like a bag of holding and can actually hold material of as much as 2 cubic feet in volume or 20 pounds in weight. The large central portion of the pack can contain up to 8 cubic feet or 80 pounds of material. Even when so filled, the backpack always weighs only 5 pounds. While such storage is useful enough, the pack has an even greater power in addition. When the wearer reaches into it for a specific item, that item is always on top. Thus, no digging around and fumbling is ever necessary to find what a haversack contains. Retrieving any specific item from a haversack is a move action, but it does not provoke the attacks of opportunity that retrieving a stored item usually does.
Description/History:
Being very young Kalm has no to very few memories. Kalm was with his parents up to this point. All he knows is that his parents and the neighboring silver dragons were constantly fighting. Kalm's parents killed many of the silvers. However the silvers finally got the upper hand when they banded together and called upon humans for further assistance.
As the army of silvers and humans broke through Kalm's parents defenses and into their lair. Both his parents were slain. Kalm hid as they searched for him. If it hadn't been for the keen nose of the spiked Felldrakes employed on this attack, Kalm may have been left unnoticed.
When the Felldrake smelled out Kalm, a great wyrm, known as Nymbryxion, transformed down into a human and pulled Kalm out. Kalm fought tooth and nail and even tried breathing on him, but nothing Kalm did could harm him.
While many of the humans wanted his death, Nymbryxion (Nym) refused it. "He's but a child. It's still possible to help him understand and see the good in the world." Nym held onto tightly although you squirmed. "Come young one. We will let Bahamut decide what is best for you." With that Nym spoke words in draconic that teleported to Bahamut's front door.
--------------Thanks Gin
Additional Information not already listed:
Kalm had spent all of his life in his parents lair. He has only been outside once, and that didn't turn out to well. He father ended up ripping half of Kalm's frill that ran down his back off. This left a nasty amount of scars on Kalm's back. Kalm keep his frill folded down because putting it up causes a lot of pain and only puts it up when he is really pissed off and will attack pretty much anything. It also indicates when his is about to use or is using "Rage".
_________________ [size=20]Gravity is a contributing factor in nearly 73% of all accidents involving falling objects.[/size]
[img]http://img443.imageshack.us/img443/549/fotkaphpnq0.jpg[/img][img]http://www.wizards.com/dnd/images/mini_CE.jpg[/img] |
|
| Back to top |
|
 |
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
|
 |
|
 |
|
 |
|
 |
|